Wednesday, July 22, 2009

Maslow's Hierarchy in Second Life

Maslow's Hierarchical Hideway
My mission for this Blog is to demonstrate ho
w Second Life can be used for participatory, immersive, and experiential learning. In line with that mission, I created an interactive simulation entitled. Maslow's Hierarchical Hideaway (slurl).


Maslow has set up a hierarchic theory of needs. Humans start with a very weak disposition that is then fashioned fully as the person grows. Maslow hierarchy begins with the basic needs. Beyond these needs, higher levels of needs exist. These include needs for understanding, esthetic appreciation and purely spiritual needs (Maslow Hierarchy of Needs).

This simulation is designed to represent Maslow's hierarchy by beginning at the lowest level, Physiological Needs, and then traveling up to the highest level of Self-Actualization. It is best experienced by walking along the trail. With each of Maslow's levels, the level of the displays gets higher and the natural growth becomes more evolved . . . beginning with primitive grasses and ending with the Redwood trees. Most of the signs and major objects include more information, links, urls, and landmarks to facilitate i
nteraction, play, and self-actualization.

Maslow's Hierarchy Hideaway was exhibited at the SL6B and was selected by Treet TV’s Designing Worlds
as one of six "stunning builds":
We visited Jackie Rexen’s fascinating exhibit, Maslow’s Hierarchical Hideaway. Jackie is involved in teacher training and she created this amazing exhibit as an example of how Second Life can go way beyond the limitations of traditional teaching techniques, by offering extensive opportunities for interactivity and co-creation
Here is a segment from this episode of Designing Worlds



Interestingly, Maslow's Hierarchy was discussed in two Second Life rela
ted Blogs this past week.

Armi's Avata
r of Needs
In his articulation of Armi's Avatar of Needs, Armi compares and contrasts the Maslow's original pyramid with the lives of avatars, which he depicted in this illustration. He notes that:
There’s one simple reason avatars may act according to a pyramid of needs: behind every avatar is none other than a real, breathing human.


Dusan Writer's Hierachy of Business Needs

Dusan Writer is his Blog post, In World Business Models and Second Life, discusses his Hierarchy of Business Needs, beginning with content (the personal effects of being an avatar) and ending with cross-platform integration. I am not sure if I agree with his model, but I do agree with his section on limitations and enablers. These are the factors such as technologies and policies that have the potentiial to either enable or restrain movement up the pyramid.

Dusan concludes his Blog with his idea how the top layer of the pyramid:

As you move from virtual goods into higher levels of conceptualization, the real winner seems to me, in-world at least, to be the one who creates a pyramid scheme of your own - helping others to realize their own visions for their in-world businesses through the services that support the people providing services.

47 comments:

  1. Terrific blog! Don't forget to include The Theorists Project. It's very well done.

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  2. The Theorists' Project is what motivated me to create Maslow's Hierarchical Hideaway. It will bet a Blog post of its own!

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  3. Fantastic blog! Welcome to the SL Education blogosphere.

    PI Illios

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  4. 世間事沒有一樣沒有困難,只要有信心去做,至少可以做出一些成績。 ..................................................

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  5. 成功是一把梯子,雙手插在口袋裡是爬不上去的。 ..................................................

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  6. 以簡單的行為愉悅他人的心靈,勝過千人低頭禱告。........................................

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  7. I was looking for such post.I would like to read more about this topic.
    mba

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  8. 原來這世上能跟你共同領略一個笑話的人竟如此難得........................................

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  9. 不願彎腰撿拾一根針的人,永遠不值得一塊錢。..................................................

    ReplyDelete
  10. 人類的聰明,並非以經驗為依歸,而是以接受經驗的行程為依歸。..................................................

    ReplyDelete
  11. 人生的「三部曲」應該是無愧的昨天,充實的今天,與充滿希望的明天。..................................................

    ReplyDelete
  12. 愛情是一種發明,需要不斷改良。只是,這種發明和其他發明不一樣,它沒有專利權,隨時會被人搶走。.................................................................

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  13. 河水永遠是相同的,可是每一剎那又都是新的。. . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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  14. 一個人的際遇在第一次總是最深刻的,有時候甚至會讓人的心變成永遠的絕緣。............................................................

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  15. 真正仁慈的人,會忘記他們做過的善行,他們全心投入現在的工作,過去的事已被遺忘。.................................................

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  16. 在莫非定律中有項笨蛋定律:「一個組織中的笨蛋,恆大於等於三分之二。」. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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  17. 認識自己,是發現妳的真性格、掌握妳的命運、創照你前程的根源。............................. ....................................

    ReplyDelete